Perhaps you think that the virtual worlds is just for fun, something that can be associated only with online gaming, and be nothing more than an illusion of real life. Perhaps it is a bit of truth. Finally, virtual worlds exist only on the servers. But if it makes it unreal?
With the development of the Internet gaming industry has grown into a towering size entertainment machine offering gameplay in virtual worlds with the participation of hundreds of thousands of real players at once. To a large extent, this is just for fun, but not for all.
Online games are above all a very good and effective simulation of social, economic, political and environmental behavior of people involved in it . Many games went much further by offering not only simulation of social life but even opportunity to earn money from quite non-existent (virtual) possibilities offered by the game. Examples might be the games like Second Life, EVE Online and Entropia Universe, which by turning a real cash (or even starting from scratch), gamers can earn considerable money.
Online games teach primarily live in a society, have a very real rules of conduct in the game – break the rules and you will be excluded from the game. At the forefront is a simulation of politics, law and government.
Statistically, the players really want to have arranged some form of governance in online games, but strangely, democracy still can not be find in the virtual games. Nevertheless – online games are best tester of forms of governance and management styles (management of firms and human resources). Nothing but wait when the best players will assume the company in the future based on its own considerations of human behavior in virtual worlds.